Little Nightmares 2 review – a brilliantly horrifying, often infuriating return
In all horror games, the most important moment is between the screams, the silence when the monsters have not chased you, but you know that they will be soon. It is in those little moments that “Little Nightmare 2” is at its best and most terrifying.
Little Nightmares 2 is a horror puzzle platform develop by Tarsier Studios, which is the original Little Nightmares studio. The player controls mono, a mouse-sized child, who explores a normal-size world full of monsters and dark secrets. Most of the game’s content takes place in a dark and winding city, where it always seems to be raining, always at night.
The population of this city is controll by mysterious television broadcasts, which makes almost everyone passive, but strange monsters also live in this city, which poses the greatest threat to Mono’s escape attempt.
The haunted houses of this city make up most of the floors in Little Nightmares 2. One level is a school with deadly puppet students everywhere who will chase you on sight, and a mad teacher with an expandable rubber collar.
Another part of the game is play in an abandoned hospital, where patients with mannequins are scatter on gurneys throughout the building, sitting in wheelchairs, or sometimes thrown into corridors with no limbs.
The still images of these environments are quite scary on their own, but when they appear with the excellent and offensive animation of Little Nightmares 2, they become even scarier. Enemies are moving towards you with jagged and irregular movements and varying speeds, making them feel inhuman, and each big monster in the game has unique animations, making them more brutal and creepy than normal enemies.
The excellent sound design is another layer of the game’s atmosphere. Every moment of Little Nightmares 2 is fill with the creaks and grunts of old pipes, or the phantom sound of children’s toys banging in the distance or falling off the shelf.
I can never tell if these were caused by distant enemies or trigger because I step on the correct floor, but their timing helps increase the small amount of walking in an empty room.
The main way to interact with all the harmful environments of Little Nightmares 2 is through various types of puzzles, which you can solve to move from one part to another. Most of them are pretty simple, but as the game progresses, they get more challenging.